Why Google Stadia Isn’t Able to Run Fighting Games Properly

Stumblebee explains why Stadia just can't handle it
By on December 9, 2019

Google Stadia has finally launched and the reviews are in. Overall it seems to have gotten a pretty negative reception due to the input latency and the lack of visual fidelity that was advertised.

This bodes extremely unwell for the Fighting Game Community as input latency is one of the most important factors when it comes to our games. The sentiment is so strong that the entire community preferred to play Street Fighter 4 on Xbox because it was 1 frame faster than the Playstation 3.

Stumblebee gives his take on how the Google Stadia service has fared in his experience. The biggest gripes that he’s faced is the lack of support for USB fight sticks and of course the input latency. He does share that he enjoys the fact that you can pick up and play right away with no installation, but the downsides don’t seem to make up for this.

The technology is still early and Google is aware of the issues, but we’ll have to see how any improvements pan out in the future. If you’re a fighting game fan who cares about latency issues, then it’s probably best if you wait on Stadia.

See the full video below:

Be sure to support Stumblebee by subscribing to his YouTube channel here.

Related Posts


No comments found.

Leave a Comment

Your email address will not be published.