Tekken 7 Version 3.33 Patch Notes

By on August 18, 2020

Bandai Namco has released the notes for version 3.33 of Tekken 7

This patch is a light update touches on some bugs for characters. The main focus is with Fahkumram who still had some hitbox issues that weren’t addressed completely in the last patch. This time around they’ve made more adjustments to make sure more low attacks would properly hit him.

Here’s the official list of all the changes below:

The updated data Ver.3.33 is now released. Added features to PLAYER MATCH. Additionally, Battle balance adjustment for certain characters were made. Due to this, recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update.

PS4®/Xbox One/STEAM® Update data Ver.3.33

(Revised August 18th, 2020)

The following features have been adjusted in the version 3.33 update.

Balance adjustments for certain characters PS4® Xbox One  STEAM

Character Adjustments

Katarina

  • d/f+4 – Attack would sometimes miss at close range, so hit box was increased.

 

Lei

  • 3 (By enemy’s feet during Play Dead) – Attack would sometimes miss at close range, so hit box was increased.

 

Zafina

  • d/b+1+2 – Attack would sometimes miss at close range, so hit box was increased.

 

Fahkumram

  • Opponents’ low attacks would sometimes miss, so hurtbox for both knees has been extended downward.
  • ff – Opponents’ low attacks would sometimes miss, so animation was adjusted.
  • Sidestep – Opponents’ mid attacks would sometimes miss、so hurtbox for both hands has been extended downward.
  • Sidestep – Sideways movement was greater than that of other characters, so animation was adjusted.
  • 3+4 – Change the damage from 27 to 20; Decreased the distance between the character and the opponent when the move is guarded.
  • f+3 – When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
  • d/f+3 – Change the damage from 19 to 15; Decreased the range of the attack.
  • d+3+4 – Decreased the distance between the character and the opponent when the move is guarded.
  • d/b+4 – When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
  • b+3 – When performed at close range, opponents’ low attacks would often miss, so adjusted collision.
  • ff+3 – When performed at close range, opponents’ low attacks would often miss, so adjusted collision.

Source: Bandai Namco



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