SoulCalibur VI Version 2.12 Patch Notes

By on April 15, 2020

The patch for version 2.12 for SoulCalibur VI is now available to download.

The latest patch is mostly bug fixes for behavior of stages and attacks. A few characters did get nerfed for some attacks that were somewhat overpowered. Check out the full details here below:

Stage Adjustment

Master Swordsman’s Cave: Wicked Depths

  • Fixed an issue in which the hitboxes of the stage’s floor and low walls were slightly different from those in other stages.These change were made so that opponents who were blown back by an attack in this stage would hit the floor and wall in virtually thesame situations as they would in other stages.

 

Character Adjustments

Taki

During Stalker, K, A

  • Made it possible for the opponent to perform an ukemi when the attack hits them in midair.

 

Voldo

Facing Away, [A+B]

  • Decreased the length of stun inflicted by 1 frame when the attack is guarded.
  • Stabilized the difference in stun between characters when the attack is guarded at any distance.

 

Sophitia

Lightning Attack Effects

  • Adjusted the screen effects (darkening, flashing, etc.) when lightning attacks are performed, reducing visual impact. These changes arepurely cosmetic and do not affect the battle properties of the attacks.
  • These changes were made in addition to the effect brightness changes from version 2.02. Further changes to brightness may begradually implemented in the future.

 

Xianghua

6A+B

  • Decreased the length of stun inflicted by 2 frames when the attack is guarded.
  • Reduced the distance between the character and the opponent when the move is guarded.
  • Made the attack unusable as a guard crush.

 

Astaroth

4, 6A+B / 6, 4A+B

  • Adjusted the input window to reduce cases in which entering this attack’s inputs after stepping into the foreground would instead resulting in a different attack.

 

Raphael

During Quick Parade, B, B

  • Fixed an issue in which the opening after this attack was mistakenly made too long in version 2.10.

 

Cassandra

 

Lightning Attack Effects

  • Adjusted the screen effects (darkening, flashing, etc.) when lightning attacks are performed, reducing visual impact. These changes arepurely cosmetic and do not affect the battle properties of the attacks.

A+B+K

  • Fixed an issue where this attack would mistakenly ring out Cassandra when her attack connects in a specific location in the “City Ruins:Eternal Apocalypse” stage.

 

Haohmaru

Lethal Hit Condition Description

  • The condition to perform a lethal hit was mistranslated in-game.The issue will be fixed in the next update.
    • Incorrect text: Triggers upon hitting an opponent who has not performed a weapon attack for some time
    • Correct text: Triggers upon hitting the opponent after not attacking with a weapon for a certain time.

Max Rage, 6A+B+K / 236B+K

  • Fixed an issue in which hitting an opponent with this attack after they have been KO’d would still decrease their guard stamina.

During Bare Knuckles, B+K

  • Fixed an issue in which performing this attack directly after a successful guard impact would sometimes exhibit the behavior of asuccessful parry even when the enemy’s attack was not parried.

Throws

  • Reduced lower hitbox sizes to fix an issue in which a throw used immediately after the opponent stands up would still hit them eventhough the throw did not appear to make contact.

Soul Attack

  • Reduced the distance characters move during the attack in order to reduce the attacks’ ability to push opponents to the edge of the stage.
  • Decreased the amount of guard stamina the attack reduces.

Ronin Technique

  • Changed the attack’s properties so that it cannot trigger a guard crush, ring-out, wall hit, or lethal hit.
  • This change was made to inhibit the excessively high ring-out properties the attack had in certain combos or under certain conditions.

Source: Official Patch Notes



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