Mortal Kombat 11: Aftermath sees its first patch after launch.
The patch makes a few changes to the cast, but gives a big adjustment to Fujin. There were many issues with him at launch with having moves that were way too powerful along with having a super easy infinite combo.
Check out all the official changes here below:
General Gameplay Adjustments
- Move list corrections
- Fixed a rare Audio related game freezing issue
- Fixed some issues with certain attacks using the incorrect Augment Elemental Type
- Adjusted some overlapping text Menus regarding Augments
Kombat League / Online
- “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation
Towers of Time
- Fixed some rare issues with the Downburst Augment
- Missing Towers of Time for some players should be now be working correctly
- Optimized performance in Towers of Time
Stage Specific Adjustments
- Kronika’s Keep – Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction
Character Specific Adjustments
D’Vorah
- Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries
Erron Black
- The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway
Kabal
- Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent
Kitana
- Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances
Kotal Kahn
- Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
- The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway
Kung Lao
- The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway
Noob Saibot
- Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
- Shadow Slide can now only be parried by low projectile parries
Fujin
- Adjusted wind effects on opponent’s cloth physics when Bending Wind (Away + Back Punch) is performed
- The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
- Fixed an issue with Fujin’s Krossbow using an incorrect animation when winning a match under certain circumstances
- Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
- The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
- You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred
Source: Warner Bros.
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