Mortal Kombat 11: Aftermath Patch Notes – June 2020

By on June 11, 2020

Mortal Kombat 11: Aftermath sees its first patch after launch.

The patch makes a few changes to the cast, but gives a big adjustment to Fujin. There were many issues with him at launch with having moves that were way too powerful along with having a super easy infinite combo.

Check out all the official changes here below:

General Gameplay Adjustments

  • Move list corrections
  • Fixed a rare Audio related game freezing issue
  • Fixed some issues with certain attacks using the incorrect Augment Elemental Type
  • Adjusted some overlapping text Menus regarding Augments

 

Kombat League / Online

  • “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation

 

Towers of Time

  • Fixed some rare issues with the Downburst Augment
  • Missing Towers of Time for some players should be now be working correctly
  • Optimized performance in Towers of Time

 

Stage Specific Adjustments

  • Kronika’s Keep – Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction

 

Character Specific Adjustments

D’Vorah

  • Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries

 

Erron Black

  • The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway

 

Kabal

  • Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent

 

Kitana

  • Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances

 

Kotal Kahn

  • Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
  • The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway

 

Kung Lao

  • The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway

 

Noob Saibot

  • Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
  • Shadow Slide can now only be parried by low projectile parries

 

Fujin

  • Adjusted wind effects on opponent’s cloth physics when Bending Wind (Away + Back Punch) is performed
  • The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
  • Fixed an issue with Fujin’s Krossbow using an incorrect animation when winning a match under certain circumstances
  • Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
  • The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
  • You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred

 

Source: Warner Bros.



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