Capcom Gives Insight into the Official Street Fighter V Net Code Patch

By on February 20, 2020

Capcom has released some deeper insight into the netcode patch that was implemented in their February 18, 2020 network maintenance.

The patch seems to address the one-sided roll back issues that players would face when matches would get out of sync. This is the same issue that the Altimor patch was addressing.

This is the official statement from Capcom

Adjustment Summary

Reduced the impact of one-sided rollback affecting the leading user when the connection between the two users’ online match is out of sync. By doing so, the input corrections between the leading user and the subsequent user are now expected to be more smooth and accurate.

Adjustment Details

– Changed rollback frame value variable based on the Ping with the opponent.
– Updates the Ping value to its actual value every second, instead of updating it to the average Ping value over the last 8 seconds.
– The game will now attempt to resync when inputs cannot be synchronized within the maximum rollback frame allowed.

What to Expect

The gameplay experience of an online match depends heavily on the network environment as well as the hardware specifications between the two users. In cases where the game is played using a Wi-Fi connection or on a PC that does not meet the recommended system requirements, the occurrence of “frequent input resyncing attempts” and “frame rate drops” were observed during our investigation.

If you are experiencing these issues during your online matches, it may be due to your or your opponent’s network environment setting. In these situations, we recommend you review your network setup. Thank you for your continued support.

This is definitely a refreshing level of transparency that Japanese game companies don’t tend to offer. We do appreciate this and hope that continual updates and improvements are planned for the future. But let us know what your experience with the new patch has been so far in the comments!

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